He worked for Blizzard for 5 (five) years, as systems lead, not a game director, nor president, nor producer. It's been 7 (seven) years since he left.How are his tweets article worthy or relevant?
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I’m really enjoying these articles!
The leveling would be less annoying if there was a system in place that would put you on flying ghost (or something) after you died and have more then 100 yards to your body to go back to. It is so annoying and off putting when you have to spend 4 or 5 min to get back to your body if you died in a place that is far away or blocked by terrain that you have to go around before you can res yourself. You don't have that problem if you are playing class you know well and so you don't die much (or at all), but if you are leveling a new/different class that you are unfamiliar with and get in fights you can't survive, it is really annoying when you have to walk your way back to your corpse again and again (this time because you couldn't res outside of enemy agro range and they attack you on sight).
Sounds like GC sucks at wow now !
Good for Ghost, I hope he'll give more feedback latter in the line. This is a person I'd be actually interested in hearing from.
Why? Because for five years, he was the lead Systems Designer for WoW. In his own words, "Systems design specifically is everything that is not level, story, quest, PvP or encounter design. My team handles everything from mechanics to items to trade skills to achievements to UI design." So I'd guess he has worthwhile comments to read about systems design.In addition, and perhaps even more relevant, he was the main communication channel to beta testers during WotLK development. He was literacy the human face of Blizzard at the time, for WoW players.