Wow who'd have thought it was a placeholder value?
15 dungeons wasn't bad. 10 is a nice change though.
10 is a decent chunk, but it's not mandatory, either. This is a pretty good retune.
Still too many.
I'm concerned about what this is going to do for mythic raids because you won't be able to fill out 10 boss kills in the week if you need to sit on a fight for whatever reason. IMO it should be 1/3/6 or 1/3/7 for 3 choices on the raiding row.
10 is still stupid. Make it X Different Dungeons (1/2/4). Force variety rather than sheer quantity. Prove you have mastery not the ability/time to spam.
Some tell blizz that alliance player cant get 875 conquest cause we suck at pvp
This is still kind of weird for Mythic guilds who are progressing on only one boss. For example we're grinding N'zoth right now and we've only pulled nzoth for about 4 weeks now, I think this would be better as 1/4/10 just like the M+.
Think everyone knew the conq numbers were placeholders since they weren't even cap.
The pvp ones still seem a little low - depends on ilvl I guess. You can easily cap (500) with a few faction assaults. I won't say no to gearing tho.
Not much of a PvPer myself so not sure how easy/hard 875 conquest is to get, but it definitely feels less achievable on a more casual PvP level, which makes sense
#s are perfect now. Anyone complaining of "too much to do" -- it's not for you. Good. Keep to the same of how this has worked since Legion and you won't have to worry about anything. AMAZING QoL changes so far.
1/4/10 is a lot more reasonable for dungeons IMO. If you want 2 choices from dungeons you only need to do one key every other day, and if you want all 3 choices, 2 keys a day is more than enough to get the third choice. I think that seems pretty reasonable.