This will be our first time being the traveling journeyer again, exploring new lands, peculiar inhabitants, and unraveling a mystery in a mystical realm. It’s slow and steady for this wanderer, taking in all the sights and sounds and appreciating the art, music, story and fun, with breath of refreshing air since mists. Some may rush by but I’ll be exploring all the nooks and crannies snd travel at my comfortable pace, thanks anyway!while the spell and ability names can and probably should stay the same, each race should have their own unique visuals for their culture's version of the art. a tauren's animation may be to kneel and plant seeds for their version of efflorescence, sprouting a visual of a small field of autumn grasses that grow upward into harvest wheat swaying in a breeze, set to the sounds of soothing wooden pipes, gentle drum beats in the background or turahe chanting (accompanied by drums), while a night elf's version of efflorescence, having developed uniquely from within their culture, including their history, ideals, beliefs, traditions, teachings and having honed their skills differently as each race does develop and hone their own version of each art uniquely from within their culture, may be visually and aurally distinct and represented, by sprinkling seeds or calling forth growth that sprout into green, moonlit grasses and a few woodland flowers, set to the sound of a uplifting windchime or softly hooting owls. Tranquility could see the tauren druid raise their staff or weapon or hand (or holding magical leaf) high into the air, calling forth a whirlwind of autumn leaves to refresh their friends and comrades and the wounded, accompanied by the sound of inspiriting wood flute, tender drum beats and/or tribal chanting, while a night elve's tranquility may call forth calming night to the dreamy plucks of harp strings or to a soothing symphony of cricket or encouraging growls, chirps and rattles of nocturnal forest fauna.each spell, animation, and ability, where and whenever possible, should have culture identity.not liking swiftmend's consume but will keep an eye on it. The appeal of my main which is a druid, restoration, is his rolling and refreshing healing over time, so ending a spell on purpose, while situationally could come in handy, I do truly prefer to keep my magic whirlwinds of mending ongoing. shall see.I would love autumn / harvest / tribal tauren culture-themed spells, visuals, animations and sound effects, for restoration druid, please, blizzard.right now we all cast the same looking spells and use the same looking abilities no matter the culture. most of the animations are the same as well. even different colors would differentiate and represent cultures a little more appropriately than now; dark, starry magic for nightborne mages, cloud serpents whipping around for pandaren sorcerers, etc. I would like thoughtful, creative, meaningful visuals, not just recolorings and excuses to do less. right now we only have culture-appropriate totems for shaman and race-specific forms for druids, that's about it for representing our many colorful and interesting peoples' version of their art. wouldn't it be beyond awesome, perhaps in the next expansion since shadowlands has the customization / cosmetics feature, if our beloved races received a grand overhaul of spell and ability visuals, animations and sound effects? could be one of the next great features in a wow expansion!
Thank you for the insight man
Thanks Jaydaa!
Resto has felt wrong ever since Healing Touch was removed from the kit. I'm looking forward to having Nourish back in the rotation, even if Regrowth is getting buffed simultaneously.
I do miss healing touch as a signature druidic spell, not sure if that's nostalgia or me simply liking my kit complete with all things nature. it was a defining, heavy spell, and it felt good to complete a long cast and provide a significant mend, which are all reasons why I was in more than a little disbelief when it was removed. we've done ok without it, performance wise, but it just feels like a loss of a tried and true, signature art, and seems weird that it's suddenly not part of our deep wild magic. I liked having a dependable oomph heal if I chose to dig deep, meditate, connect deeply with nature and summon a mighty heal if and when the situation called for it. seems like that kind of big backup, forest trance fantasy, is something we should have in our kit for when we choose to use it. I can't appreciate nourish, never felt a connection with it, it felt tacked on, forced (I'm grateful it's not enforced, as it really alienated me and made me feel uncomfortable which I don't like feeling, especially with my main/favorite class) and a strange replacement for spells we had deeper connection with. don't like it. as a druid I've always wanted an ability to call forth a woodland critter(s) such as couple of squirrels who then scurry around, healing friends. they would provide small, random heals, and enrich our class by giving us an ability to work with animals. we could whistle for a woodland companion to aid in healing. maybe even designate a favorite non-combat pet who will be our healing buddy, who does small heals here and there. with a druid's connection to flora and fauna, might be cool to communicate with earthmother's children who accompany us such as deer, squirrels, rabbits, butterflies, turtle, etc. sigh, I suppose I can emerald dream..
what a shame, they deserve an expansion of mediocity
Nourish should, I hope, end up working something like this:Becomes more effective the more HoTs you have on the target thus if you have 3 or more, Nourish is hands down the go to heal on that target If less than 3 and certainly on players with no HoT up, Regrowrh is more powerful. This would also add some more thought to using the new Swifmend and consuming your HoT(s)
Exactly. It is " cool " to hate ferals and shadow priests because these specs are much more complicated than two buttons frost dks, for example. And people fail to get to the top with them. They like the fantasy of playing a cat or a shadow priests but then in reality they need to press more than just two buttons and they fail to do so, they get angry and start hating it. What they want is complete overhaul of the spec, where they would just press two three buttons and become top dps.
I would love to get more cosmetic choices for our forms, and spells. For example having a glyph that changes tree form into a dryad would be amazing, or being able to change colours on certain spells, like giving regrowth a more autum feel and so on. There are so many small things blizz can give us that will make it even more fun to play the class. I know I'll choose NIght Fae, but I'm really worried that it will cost me healing and in the end; fun and enjoying my class as there will be those people raging at me for not having the optimal covenant...
Thank you, excellent write-up, very informative.
Being mainly a resto druid I can say that most of these changes seem negative. No perma-tree form. Take away double swiftmend. Give an instant cast vs. lots of insta-casts. Its all been downgraded to CD's. First MotW and Lifebloom, and now this. If Shadowlands is as disappointing as this describes then I'm out. Freaking Blizzard will listen to anyone that isn't experienced.