Have you considered that people like and dislike certain things? ("You" being Preliatus)People should be able to play what is most fun for them, rather than having to sink time and energy into something that isn't because the raiding meta changes.
It's funny you mention mythic Gul'dan as an encounter that encourages a "healthy balance" when the first kills took the bare minimum hunters/spriests and 1 mage and the rest melee (enough ranged to make eyes not target melee, and the mage to spellsteal tank.) That fight was extremely skewed in favour of melee dps. When we had to try to do Gul'dan with 7+ ranged it was miserable because the raid took extreme damage baiting the hellfire in p1 and having everyone have to constantly move we lost so much dps.And p3 with 7+ ranged was miserable trying to burst the parasites in time.
The insanity of this is that Blizzard actively encourage people to switch to melee dps as they only ever introduce melee classes. How is it that we now have *fewer* ranged dps specs than we did in Classic?Survival should have stayed a ranged spec, Monks should have got the ranged dps spec they were meant to get and they need to add a pure ranged dps class (no tank, healer or melee dps spec) in the next expansion.
Is it perhaps possible that this is all a symptom of this "multiple tracks" approach Blizzard are taking to gearing?Ask yourself this: Where are melee strong? Is that a viable path to "good enough" gear? If the answer is yes... (and I'm not supporting this just throwing it out there), maybe Blizzard are thinking "you should raid with friends, friends will let you play what class you want, if you're not raiding with friends we provide this other path to gear," and call it a day?Again, I'm not saying that's right... but the higher you go up the food chain of gearing paths, it's not insane to assume that you're either a) with friends that will let you do you or b) with "non friends" (super serious raid team) among whom "the meta" is more important than "your feelings."Ultimately... there is a headspace where the idea that "not every comp gets to down this" is "ok." I'm not in that headspace, but I can imagine it. Again, "non-friends" teams, upper echelons, etc.Unfortunate example: Beastmastery hunter Vs Fire mage in open world questing. Not even the same universe, there is a clear "you belong here" and "you don't" point. It's INSANE to contemplate that any class would have open world questing as a weakness, and that is totally wrong, but... it's a thing in WoW. That fire mage is better off dungeon leveling.
still i dont understand why blizz refuse to let us disabling other people spells in raid. really, nothing is more obnoxious than mage frost ball, pets or dh wings....
Playing melee is tough and no doubt that the mechanics have been quite hostile to them. I play a Frost DK currently and I enjoy abusing the powerful defensive cooldowns I have both lessen the amount of healing I need to get and to survive at all. While this current raid tier can nasty to melee specs, there is something to be said about how less impossible it is to actually have more than a handful in your raid than it was in Udir.In the end I'm okay with encountering melee unfriendly things. I felt like that was the general risk of being a melee, you have to be ready to react as soon as you can and make decisions faster than range. Generally in return, I found many melee specs have shorter interrupts and more or better tools to handle many situations. Not all are equal, but this is more a discussion without a focus on individual specs. What I was not okay was in Udir where you had to spread out on multiple bosses at all times and if you had one extra melee, that one was not going to even have hope to be part of it, not because of damage, not because another class or spec had a better tool, it was just because they couldn't get near the boss without a high chance wiping the raid. Even if that melee did double the damage of any range you'd be bringing in that place, that melee will not be able to join.Melee unfriendly is okay, by nature of the beast I think it generally is going to be unfriendly. A creating an environment for melee to barely or never be able to enter is not.
Feral druid here, I feel like I really am some sort of mythic animal given how there are virtually none of us in existence anymore. I haven't seen a raid composition in some time that has needed or wanted a specialized druid of my kind or really any melee for that matter; my raid has been doing Heroic some time and there has been no need for another melee at all. Everyone who was previously went ranged or decided to tank or heal because it was easier or more reliable or a role was open for that. No one fought to stay in melee, so now it is just me (again). Nevertheless, as a Feral druid I don't actually bring anything to the raid that isn't otherwise available as good if not better elsewhere.Battle for Azeroth feels like another low point in balance and design, especially hot off the heels from Legion, and is probably one of the least fun expansions as melee. A lot of these encounters feel like they would be fun if I didn't spend so much time moving around, away, or to mechanics.
Ever thought bluzzard doesn't want melee dps in raids, and are only begrudgingly nerfing the bosses due to outrage?
Just go kill Ivus in 5 minutes for your 400 piece. Problem solved. I haven't raided at all in BfA. Class design is so poor I lost interest, aside from the ranged/melee junk.
range has been favored since vanilla, it isn't something new, it's just the design since alot of bosses have cleave abilities. range has downside as well, unless you are a hunter you can't maintain damage while moving so your dps drops and there is a number of fights with alot of movement. unless you are pushing a world first mythic kill there isn't actually a good reason to exclude melee dps
Go Ranged.
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