That's really interesting
Excellent reading!
WoWhead proudly presents,\rAn Article from Conspiracy Theory Writers Production\rBased on Weird Stuff from Reddit:\rHow to Turn Generic Pre-Modern Circus Installation into Yet Another "BIG" Lore Speculation\rStarring:\r"Everything must be connected to the main plot line"\r"Blizzard set seeds for BfA lore all the way back!"\r"It was all planned all along!"\r"I knew it!"\r"Weird stuff - OLD GODS CONFIRMED"\r"Everything must have literal, lore meaing"\rWith special apperance of:\r"Ignore logic, previous lore and very common sense"\r"R E T C O N S"\rOn your newsfeed and front page from 9th February.\r\rSeriously, I don't know what if more terrific - that someone even came up with such idea, or that Blizz has already fallen so much and is so desperate in terms of plot writing that it may actually be a thing...\r\rYou could really use a nap.
WoWhead proudly presents,\r...\r"Everything must be connected to the main plot line"\r"Blizzard set seeds for BfA lore all the way back!"\r"It was all planned all along!"\r\rSeriously, I don't know what if more terrific - that someone even came up with such idea, or that Blizz has already fallen so much and is so desperate in terms of plot writing that it may actually be a thing...\r\rLemme talk for a moment here...\r\rSo. I tell stories. Professionally. It's literally my job.\r\rthere are two ways to do it and a lot of gradient in between. One way is to plan ahead, so you know every step before you make it. The other is to do it all by the seat of your pants.\r\rWith So Many People making up blizzard's lore, they can't do it by the seat of their pants. Too much risk they'll paint themselves into a corner. \r\rThat doesn't mean they plan everything 10 steps ahead down to the outfit Jaina's wearing, either though.\r\rMore likely, they have an outline of the major players and ideas for where their storylines might go. \r\rAnduin, for example, at some point is story was probably "The young boy grows, butting heads with his father and testing his boundaries in preparation of the day where he might one day become a man." ... You can see that in Pandaria where he's being willful and contrary to do what he feels the right thing is. Did they have his father's death planned out? Mmmm. Probably not in detail. They probably knew that Varian would need to die or at least disappear in order for Anduin to grow. And the best way to let Anduin grow would be for him to be unexpectedly thrust into leadership during a difficult time.\r\rBut that doesn't mean they had that planned out blow by blow. Just a sketch of what 'might' happen one day. And as they work closer to that "one day" they start 'drawing' in more details. \r\rThis is how character development works, especially over the long term. \r\rwe've known about N'Zoth for ages. People making deals with old gods and being corrupted and whatn ot is not a new concept in wow. Was the plan, when the darkmoon fair wasrevamped, that in BFA, it would have a major role and it would do THIS and THAT etc? nah. That's planning too far ahead. But it's pretty easy to say "Let's give the darkmoon fair some hints of something mysterious. Maybe something with the old gods, since the logo is already creepy." you don't have to plan it out 100%, just put hints in. \r\rIt's like saving a snack for later. You don't usually decide that you're going to eat it tomorrow at 3:15pm (though you COULD...) most of the time you're just waiting until a good time. Maybe tomorrow, maybe in a few weeks. Who knows. \r\rThis is what good storytelling is. The darkmoon fair has been these things for a long time. They're not unexpectedly changing their logo, or whatever. it's been this way for ages. y'know?
\rWith this Elune comment it could also point to why there aren't many elven undead\r\rAnd I am not a lure expert but I don't remember any Night Elven Undead\r\rWell assuming you discount High\/Blood elves like Sylvanas, there are a lot of night elf DK PC in game. Ebon hold has Night elf DK NPCs too. Also Darkshore commander is a undead night elf warden. Plenty of ghost elfs too like in Darkshore (pre-burn) that you help put to rest too.
WoWhead proudly presents,An Article from Conspiracy Theory Writers ProductionBased on Weird Stuff from Reddit:How to Turn Generic Pre-Modern Circus Installation into Yet Another "BIG" Lore SpeculationStarring:"Everything must be connected to the main plot line""Blizzard set seeds for BfA lore all the way back!""It was all planned all along!""I knew it!""Weird stuff - OLD GODS CONFIRMED""Everything must have literal, lore meaing"With special apperance of:"Ignore logic, previous lore and very common sense""R E T C O N S"On your newsfeed and front page from 9th February.Seriously, I don't know what if more terrific - that someone even came up with such idea, or that Blizz has already fallen so much and is so desperate in terms of plot writing that it may actually be a thing...Removed Old god's connection with Darkmoon faire was speculated since cataclysm. Mainly and "solely" due to the animated eyeball logo of the "circus". But right now we cant see way more connections to the old gods. If you don't know your lore or new to the WoW then be polite and thankful to the people who's bringing out "conspiracy" which predates your WoW experience. Also not to mention cataclysm was an old-god themed expansion as well. It has too many similarities with BFA. But cata was like a grounding stage of N'Zoth's scheme where BFA is his execution field. And DMF got its own island back in cata as well. Blizzard is not falling, not RETCONing nor does wowhead is making any clickbait articles. If you don't like it then just move on.
I think it would be cool if Silas Darkmoon ended up being N'zoth himself much like the Deathwing family taking on the Prestor identity.
WoWhead proudly presents,\r...\r"Everything must be connected to the main plot line"\r"Blizzard set seeds for BfA lore all the way back!"\r"It was all planned all along!"\r\rSeriously, I don't know what if more terrific - that someone even came up with such idea, or that Blizz has already fallen so much and is so desperate in terms of plot writing that it may actually be a thing...\r\rLemme talk for a moment here...\r\rSo. I tell stories. Professionally. It's literally my job.\r\rthere are two ways to do it and a lot of gradient in between. One way is to plan ahead, so you know every step before you make it. The other is to do it all by the seat of your pants.\r\rWith So Many People making up blizzard's lore, they can't do it by the seat of their pants. Too much risk they'll paint themselves into a corner. \r\rThat doesn't mean they plan everything 10 steps ahead down to the outfit Jaina's wearing, either though.\r\rMore likely, they have an outline of the major players and ideas for where their storylines might go. \r\rAnduin, for example, at some point is story was probably "The young boy grows, butting heads with his father and testing his boundaries in preparation of the day where he might one day become a man." ... You can see that in Pandaria where he's being willful and contrary to do what he feels the right thing is. Did they have his father's death planned out? Mmmm. Probably not in detail. They probably knew that Varian would need to die or at least disappear in order for Anduin to grow. And the best way to let Anduin grow would be for him to be unexpectedly thrust into leadership during a difficult time.\r\rBut that doesn't mean they had that planned out blow by blow. Just a sketch of what 'might' happen one day. And as they work closer to that "one day" they start 'drawing' in more details. \r\rThis is how character development works, especially over the long term. \r\rwe've known about N'Zoth for ages. People making deals with old gods and being corrupted and whatn ot is not a new concept in wow. Was the plan, when the darkmoon fair wasrevamped, that in BFA, it would have a major role and it would do THIS and THAT etc? nah. That's planning too far ahead. But it's pretty easy to say "Let's give the darkmoon fair some hints of something mysterious. Maybe something with the old gods, since the logo is already creepy." you don't have to plan it out 100%, just put hints in. \r\rIt's like saving a snack for later. You don't usually decide that you're going to eat it tomorrow at 3:15pm (though you COULD...) most of the time you're just waiting until a good time. Maybe tomorrow, maybe in a few weeks. Who knows. \r\rThis is what good storytelling is. The darkmoon fair has been these things for a long time. They're not unexpectedly changing their logo, or whatever. it's been this way for ages. y'know?\r\rI'm actually studying very same thing, and also I base on my experience from reading when I come to jugde that ('bout ~700 novels from fantasty genre, like over 1000 in total. Much or not so much, depending on attidute). Sorry for wall of text, but it is one of those things that are hard to explain in short without causing the "s" storm, and that come out from overall observations.\r\rI am fully aware of their planning attudite. It was shown many times in game - you could, for example, gather pieces leading to Cataclysm, or at least form of Deathwing apperance, back in vanilla, with strong hint in Outland and cullmination in Sanctums miniraids in WotLK. Problem is, Blizzard lorewriters seemingly run out of coherent vision and further story ideas with Cataclysm (or were discouraged to follow set direction by overall poor reception of expansion), which in turn led to MoP and first changes into attidute towards lore. As for plot, MoP wasn't bad overall - but wasn't coherent with previous lore, only loosly tied. If I'd were to say reason, I'd bet it was because iconic enemies from "Classic" Warcraft era (aka RTS games) were either dispatched (Arthas, KJ, Illidan, Kael, Deathwing, KT...), were already dead (Archimonde) or were beyond players reach for now (Sargeras), and there weren't any new "true" villian that could take place of main enemy of expansion (I focus on Villian Threat on purpose - as we are, nominally, in the RPG genre, plot has to be centered around some events of world-changing importance, and essence of RPG is growing up of player-driven hero to kill "dragon" sort of enemy; ofc it hasn't to be dragon in literal sense, but overall, figure of killing dragon - the Wisdom Keeper - is strong and meaningfull one), neither there were space from new expansion, as entire of "canonical" Azeroth were explored by then, with exception of Kul Tiras and Zandalar. Thus, I think, came decistion to bring Garrosh as main villian and make Pandaria - something that functioned before only as easter egg and meme - stage of new expansion. As I said, it wasn't that bad, for computer game standards, as stand-alone plot; I'd even risk saying that was good, and in some places very good. But, again, it was time when story writting attidute changed, and together with retcons to titan lore in Cataclysm, it broke lore coherence. Next two expansions - WoD and Legion - were even worse in this aspect, as first came out of nowhere and, while was overall decent idea, was poorly written for the most part and lacked story content; as of second - it came out of nowhere even more, as it was "all-or-nothing" fanservice throw due to WoD failture. But, aside from discussion about expension stories quality, what is really important is that at late Cata basically stopped to give in-game hints about what comes next, up until very last stage of expansions (in MoP - activity of renegade Bronze Dragonflight agent, thing that could be understoon only post factum; in WoD - Archimonde throwing Gul'dan through portal; in Legion - this out-of-sudden stuff with Gallywix and azerite), and my feeling about that is they indeed have overall idea of direction where they want to come (dealing with Legion threat, Old Gods), but they lack precise vision what they want to do (thus severe incoherence of Broken Isles, where each zone, due to very loose ties, could be part of other continent, and mess with Kul Tiras and Zandalar "theme parks").\r\rWhile hinting can be generally considered a thing (with objections I made above), there is one general thing that must come before hints - idea of thing that is being hinted. And that's why it is hard to belive, or take serious, claims about "how Blizzard planned X all along", while many "planned" things didn't even exist - and couldn't exist - when some things were put in game. Regarding N'zoth - he wasn't even a thing when Faerie (integral part of WoW since Vanilla) was created, and wasn't a thing in his current form, when Faerie recived island upgrade. Why I do claim so? First - Old Gods lore evolved over time, and was made semi-coherent somewhere at WotLK age, with introduction of Yogg-Saron, and was later modified with Cataclysm, and thus is predated by Faerie. Second - being we currently call N'zoth is apparently based on unnamed, scrapped Old God that was supposed to lie under Vashj'ir (hints from quests there), and who was presumably supposed to be one of bosses of scrapped Vashj'ir raid, together with Queen Azshara; the newly introduced Darkmoon Isle didn't show any obvious connection to the Old Gods, nor the "pre-N'zoth". Third - all things that were associated with Old Gods in article are possible to do so only in retroperspective - as, for example, "eye&tentacle" weren't "N'zoth stuff" back in the date, as Old Gods servants were Facelss Ones, Emerald Nightmare wasn't a real thing with specified design and visuals up untill Legion, and so on. Very same can be said about many other "hinted" things. It's all about the difference between general idea about plot direction - which I am not negating - and idea specific enough to start planning things that can serve as hints. Unlike you, I don't belive in "put in just for case" hinting strategy - it is too troublesome in the longer run, if you don't have specific plan and clear vision for things, and without that it will end with mess and need for retcon (or will be general to the point when it wouldn't actually hint anything specific, which is bad thing too. Like with all so-called "prophecies" - if you speak something mysterious and general enough, sooner or latter there will happen event "fitting" for the description and people will start claiming that "it was forseen all along", while in fact it was just bunch of random, meaningless things).\r\rOf course, as you have said, Blizz could "plant some mystery" into Faerie, "just in case". But, speaking personally, the decision of making literally everything meaningful for further plot is what is killing entire storymaking. Consider the following - Faerie was put into game as funny holiday, interactive counterpart of real life pre-modern circus, with strange animals, fortune tellers, performancers etc.. Those kind of places are pretty generic and always have much mystery put into them, to make them feel "more". From plot point of view this place was meaningless, just an easter egg - but in same time, it served crucial role in worldbuilding, being one of many thing that made WoW feeling like actual "World". Now, with Cataclysm revmap, thing to consider is - what would give place even more mystery and more thrill? Remember all time that circus were (and are) creepy places for "brave boys only", and much of joy comes from overcomming your own fear. From "inside" POV, suggesting even little connection to Old Gods stuff in Cataclysm era would be brilliant idea to make show thrilling - at least in my opinion; and this is one of thing that - as you know from practice - consider while you are writting and want write good - if things are coherent and logical not only from outsiders (reader), but also insiders (world) point of view. That is, unless you are taking world as an excuse only.\r\rAnd, once again, many things that we are now considering "meaningfull" for plot, and "part of plan", started off as easter egg or reference, and in perfect world would remain as one, as trying to base plot on something that it obviously out of place is desperate move. Puzzle Box of Yogg-Saron (Lovecraft fanservice references generator), Darkmoon Rabbit (Monty Python and the Holy Grail), witch in the woods selling cannibal snacks (pretty generic theme, but I'd say it's from one of Grimm's tales), and so on - all of them ended in game without any specifial purpose, beside being intertextual "blink" to other works, in manner typical for popculture, characteristical, but not limited to, for pulp (and computer games). Making it a reference and in same time as part of lore - but this has to be clear from the very beggining. Otherwise you are simply going to make big, ugly retcon, and that's thing that any serious story writer should avoid at any cost. \r\rNot even saying that "everything is part of bigger plot" attidute is breaking the "feeling of the world", making it just a dummy - for all those small, side things, easter eggs or not, are building the world and make it "alive", "vibrant". You build an illusion that there is actuall world outside what you have shown, with real people, real affairs, everyday life. Like, for example, world where every month circus called "Darkmoon Faerie" is comming to Evelynn Forest and Mulgore, and people gather to see strange animals and weird, poorly made stuff claimed to be "dangerous servants of Old Gods, only for bravest, bringed to you by Faerie!", where poiting out that "Forgotten One" is in fact squid hugging baloon with eye painted on it is part of fun - everyone knows that it's no less than 60% hoax, but they still come, enjoy it and pretend that they belive it. But, if you make Darkmoon Faerie a N'zoth scheme, planned all along with "obvious" proofs, serving some great, sinister plan, your world is suddenly reduced to lifeless, straight tunnel from one quest to another - becomes a dummy, a decoy. What I mean is that world is build on detail, side mentions, stuff in the background - and in MMORPG genre, building a world is pretty much the only way to succeed. What's Blizzard doing for few expansions now, it's quite the opposite - world is being disassembled instead of build up, and is more and more reduced into tunnel. That could work for normal RPG, but not for MMORPG, especially the one with "World" in name.\r\rAnd, finally, aggressive retcons of Legion shown that Blizzard has serious troubles with managing lore - for it was not first time when something important was changed, but first time when so much was changed and on such great scale, just to fit some more fanservice (and it's hard to argue that Legion is something more than fanservice, considering that is it composed almost exclusivly from things that people were demanding for years, and has nothing - or next to nothing - that could be considered stand-alone and unique), and current BfA storywritting shown that their writters have some serious troubles even with controlling story (War of Throns events change in-fly, unexplained absence of Vindicaar - I hope that statement from one of employees that they "simply forgot about it" is just a rumor -, general mess when it comes to covering main story points, like G'huun or Mythrax, or very existence of some of Zandalar races, from Alliance perspective, and so on). In such conditions, combined with, generally speaking, medicore state of BfA itself, it is hard to belive that anything regarding new stuff could be planned, or even hinted, in advance, and isn't simply desperate try to anchor story developement on anything that shows even little potential for such action.
Dude, it's a game... People seems to expect from Blizzard a fully connected while without inconcistency writing for a game started a decade and half ago, with regular patches, thousands of quests, a &*!@ ton of books, comics, interviews on lore, etc... Which was written by twice ( or ) the number of people actually working on it right now, which entered it's last decade trying to redefine itself and the way it told stories... \r Don't take things too seriously. \r\r\r\r\r That being said, interesting article.
This was obvious since the actual instanced fairgrounds opened up, at least to me, but everybody told me I was crazy. They also told me I was crazy about there being a sleeping Titan hidden somewhere on\/in Azeroth, and that Watcher Tyr met his end in Tirisfal. Next prediction, Elune is the not the Goddess of life and renewal everyone thinks she is, she is actually the Goddess of Death who watches over the Shadowlands. That's why she claimed Ysera's soul in front of us, that's why her son Cenarius is the literal embodiment of nature (which is the balance of life and death, see druids, especially Gorak Tul), that's why she can reflect the soothing light and the shadowy void while still embodying neither. Next expansion is going to be a death based one, the foreshadowing is suffocating at this point.I like the Elune theory! Also with life\/death, one of the Island rewards says "Not all of us that guard the natural world see your kind as allies. There are many of my kind that seek to preserve the balance above all things. Even if that means your death." And Tyrande as the Night Warrior focuses on killing the Horde--as well as a Val'kyr, which impacts Sylvanas' plans to avoid death through Val'kyr rezzes.Thank you, also with the dark side of the moon aspect I believe its literally the reflection of the light and void. The light side of Elune comforts and soothes, the dark side is cold and darkness, light side hope and calm, dark side fury and vengeance. The elves have worshipped her for a very long time so they seem to have the closest connection to her (see the Tomb of Sargeras, aka Temple of Elune, filled with ghost elves and broken ghost statues). This mean Tyrande flipped from moon priestess to shadow-moon priestess, all without suffering void madness that seems to happen alot with priest characters. Fun fact, it seems she did fall to some kind of void madness in the End Time CoT instance. "Enveloped in a perpetual midnight, she has all but lost sight of the comforting light of Elune." She clearly still had her powers, she could call upon Elune, but she could no longer see or feel her light (probably since the Old Gods and void won).That said I don't think any of this has to do with N'zoth or Old Gods, if I was so bold as to guess I'd even say the one related to the Darkmoon Faire might be a baby Old God or something, seeing as how we have no clue to its name and it doesn't seem too particularly ancient (or super evil yet). Sylvanas on the other hand might be up to some Old God planned shennanigargles, clearly there's another death lord in play who's pushing more for death than balance, and messing up Elune's plans. Just look at what happened with Vol'Jin, some powerful death lord made sure he died, and another (Elune) brought him back as something even greater (as another death lord? look out Bwonsamdi). There's a war of the damned coming, and I for one can't wait to fight the headless body of Kael'thas.Bonus lore speculation time:Anduin will wind up shipping super hard with Taelia Fordragon, not just because of their shared connection to her father, but also because of her political ties via her mother, Calia Menethil.There's a reason Bolvar came out of no-where and rose thru the ranks to knight, and highlord, and regeant king of stormwind. (King-Consort to the rightful Queen of Lordaeron will do that). There's a reason Bolvar sent his only child away to the most isolated and secure kingdom on Azeroth to be a secret ward of house Proudmoore (who owe Bolvar nothing, but were good friends of the Menethils, Jaina and Calia were close friends).There's a reason why all of this was kept so secret from virtually everybody. Taelia is by all accounts the last living Menethil. Calia was secretly alive and in hiding from everyone, but a Queen with no kingdom, no armies, and a family name tarnished by a genocidal monster (Arthas) makes her the biggest target in the world. Taelia would have to remain a secret for exactly the same reason, and with her mother's death that makes Taelia the last living Menethil and rightful Queen of Lordaeron (and perfect waifu for Anduin).
can anyone remember if we could see Argus from Darkmoon Isle?
I am just curious, if there does eventuate a DMF dungeon or raid just how badass is that Rabbit going to be? o.O
My theory: When Aman'thul plucked Y'Shaarj from Azeroth, he quarantined it on the moon.\r\rThe Darkmoon logo is a stylized picture of Y'Shaarj. Most Sha are colored like an eclipse, also the big Sha looking tentacles coming out of the moon when Ysera died. The connection between Y'Shaarj and the Well of Eternity. Everything about Drusera\/the Entity from Wildstar(my furthest reaching, Alex Jonesiest tie-in ever, but check it out. The game was made by ex-blizz devs)\r\rSister theories: 1: Y'Shaarj\/Elune was a prototype for the Naaru. 2: G'huun was a prototype for the loa, both created to control the trolls, who were shaped from Aqir. 3: Night Elves share ancestry with the Mantid. They're a matriarchal society, they prefer to live in spooky forests, and they can hibernate for thousands of years 4: Crazier still, I think Mogu were modeled after N'raqi(faceless), and that's why Mogu and Zandalari are so buddy-buddy.
Normal mode SoO weapons have eyes... and so do the other difficulties. Unless you're talking about the purple colour themed ones, in partocular. I have the purple, red, and greenish staff from the Sha. They ALL have eyes.
Normal mode SoO weapons have eyes... and so do the other difficulties. Unless you're talking about the purple colour themed ones, in partocular. I have the purple, red, and greenish staff from the Sha. They ALL have eyes.\r\rWe're specifically trying to highlight the purple\/yellow combinations here, as that's closest to the Faire.
My theory: When Aman'thul plucked Y'Shaarj from Azeroth, he quarantined it on the moon.\r\rThe Darkmoon logo is a stylized picture of Y'Shaarj. Most Sha are colored like an eclipse, also the big Sha looking tentacles coming out of the moon when Ysera died. The connection between Y'Shaarj and the Well of Eternity. Everything about Drusera\/the Entity from Wildstar(my furthest reaching, Alex Jonesiest tie-in ever, but check it out. The game was made by ex-blizz devs)\r\rSister theories: 1: Y'Shaarj\/Elune was a prototype for the Naaru. 2: G'huun was a prototype for the loa, both created to control the trolls, who were shaped from Aqir. 3: Night Elves share ancestry with the Mantid. They're a matriarchal society, they prefer to live in spooky forests, and they can hibernate for thousands of years 4: Crazier still, I think Mogu were modeled after N'raqi(faceless), and that's why Mogu and Zandalari are so buddy-buddy.\r\rChronicle says Ra found Y'Shaarj's remains and sealed the heart (the largest intact part) beneath the Vale of Eternal Blossoms. It's *possible* the rest of the corpse was put on the moon. \r\rAs for the Well, it was just because Y'Shaarj had buried himself so deep into the world it caused a gaping wound when it was pulled out. Like the reason you aren't supposed to just yank out an IV needle. The Titans didn't want more holes, so they sealed the others. Also, Elune has been very beneficial, even *nice*, whereas the overall vibe I get from the Old Gods in general is very 'I don't care.' Elune soothes (well, not in the dark phase), Old Gods throw minions at it until it's done. \r\rS1. I don't think the Titans made the Naaru, but we don't have much info on which came first or if they've met. \rS2. The Loa... I don't see as byproducts from the Titans trying to understand Old Gods. They aren't as beneficial\/kind as Elune, but definitely aren't as destructive as the Old Gods. \rS3. Location somewhat works, since the Well is more or less what 'made' the nelves, but the Mantid are on Pandaria after the Sundering and the elves weren't. Mantid are bugs, hive mind, queen bee\/termite\/ant society. Nelves followed Azshara because she had the strongest magic. Is there any history on who ruled before her? \rS4. I can actually see that, but the Mogu are corrupted constructs like the rest (Vrykul, cataurs in Uldum, etc). Ra made them, and I think each Titan made their minions in whatever design they liked.
Fasncating! I have been saying for years that I thought Darkmoon Faire should or would turn into a raid or scenario with Silas Darkmoon as the end boss.\r\rWere the tentacles\/gnarled branches always around the Darmoon Faire portals? What about the secret cave with those elite fel blood elves? Chester mentions some "whispers" in the quest. Promesse infrante\r\rI can't remember if the portals always looked like that, but I remember going to the cave before the mobs were added (it was there and empty). They were also added before the start of WoD, and it was major fun (\/s) killing one at lvl 90. As for the whispers, I thought it tied into the name, which is one letter off from ErinyEs (the Furies).
...The Darkmoon Faire has its interesting pieces, but they're not retconned. The entire game borrows from previous fantasy so WoW may as well be an omnibus of easter eggs. You do bring up a good point about WoW being in a tunnel; as someone in a thread explained, the game's writers are good with plot but not story. It's why the fictional world currently feels so confined.
You forgot about all the ghosts that you can talk to that are wandering all around DMF island, including the black forest area (though you have to be dead yourself to see them :D ) they say some pretty interesting stuff ;)
I personally always thought of them as Cultists who are disguised, doing ritual things deep in the forest of Darkmoon Island... distracting people from this fact with the Faire. That way, the event brings more lambs to their island, and those who wander off become sacrifices.\r\rIf it wasn't entirely malicious at first could've been infiltrated by servants of the Old Gods without Silas' knowledge.\r\rIt's definitely weird how the forest gets such sinister treatment in the artwork? Many areas in WoW have forests and don't really get anything special like black shading or weird broken depictions of trees.\r\rNot to mention the \u201cCome one, come all\u201d posts about avoiding the eyes that stare, etc! What if Darkmoon is close to N\u2019zoth\u2019s prison? So the cultists use it as a base...
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