The Conquest rewards from quests are now actually visible in the map pane and the weekly area PVP has removed the text requiring a crate drop.
Minor change, but worth noting...mount preview has been added.You can preview mounts from the journal or chat link with CTRL + Click
The right leg on upright male orcs is now more straight and not placed slightly in front of the left leg. Very noticeable change, but I haven't seen it mentioned anywhere.
Not sure if it was documented elsewhere already, but I believe all the island generated battle pets are now cageable (sell/trade). For some reason about half of these were not previously cageable.
I always wonder why they decide to make old cities obsolete... what's the point. It's very nice to be able to visit an old memorable place and actually have use of it, otherwise no one would probably go there like most of the main cities. It's kinda sad.
Another thing: Stealth missions appear to have been fixed to not have side threats (most notably Cursed) that require troops.
Not sure if this is a bug or undocumented change, but... I can't get a traditional daily gift from a Blingtron 6000(Blingtron 6000 quest), cos the WoW thinks I've already received it. But it can not be true, because I logged into the game 3 minutes ago for the first time today. And script/script print(IsQuestFlaggedCompleted(40753))return true, what is wrong for sure. In one word - they broke loot CD. :((
yes we are making leveling take slightly less time. jk we increased the time it takes again because we decreased the legion invasions xp.
"Many Portals in the Mists of Pandaria capitals, Shrine of the Seven Stars and Shrine of Two Moons, have been removed. They will now only take players to Northrend Dalaran, Shattrath, and Stormwind or Orgrimmar. Several new Portals are planned to be added to Stormwind and Orgrimmar in patch 8.1.5."please tell me where the logic is in this?
Have they added strong-boxes to the loot-tables yet?
I don't like that it's becoming baseline to make auctioneers in new hubs available to engineers only. I mean, it was ok for one time but right now I personally feel disappointed that it's being done every time. What's the positive use of giving engineers one in the hubs, but everyone else has to travel 30 seconds longer through a portal and back again? Just don't add it in at all or give it to everyone imo, I really don't see the point in doing this.
Indeed, with a portal back to Dazar'alor/Boralus (and Dalaran.Legion) in Org/SW, it makes little sense not to give everyone AH access in the new cities.
Activision (Blizzard) has deleted 27 levels of XP :) which is about 22% gain without heirlooms. TYVMBFA(november) total pool of XP from 20 to 120:37871720xp New lvl of XP patche 8.1:29428560xpNet "lazy XP" gain for new players:8443160 xp wich is like 27 lvls based uppon older contentLevels have been globaly nerfed from 120 levels to 93 levels. I guess it was abuse to xp so much:) and that new players weren't happy to grind 120 lvls. Yeah 120 lvls is alot of work out of actual content and we all know that players are quitting the game so I understand they need to ease the pain of leveling.But from 110 to 120 leveling is so punitive : mobs rescale to your level and power and it's very hard to aggro more then 3 mobs without cd (only paladins and dks can survive mass pullings). I personaly hated leveling 110-120. Legion xp tables was just perfect.And ty for muting annoying sounds coming from pets( no more spams from BONESTORM! coming out of nowhere) but more could have been done from muting sounds coming from combat like healing sounds coming from a palyheal spamming healing on your ears like a full retard.