If they want a less boring way of reading quest text, they should change the quest interface to that of the AddOn called Immersion. (Its great!)I miss vanilla quest storytelling, it was so rich in lore.
The story-telling in game is totally weak and not epic at all.I love the cinematics but there are not enough and ever so often there is nothing at all.For recent events we got no explanation what happened with our weapons. They overloaded for a few weeks due to absorbing bad energy from the sword. But where did that energy go and why? We logged in and our weapons are just dead, no further explanation. And to make things worse, when you aquire your weapon now with level 99+ it is just a meaningless stat-stick.Yeah, totally epic.And that burning of Teldrassil like it is a puny treehouse, totally not told in a blieveable way. If the horde could burn Teldrassil as shown there would be no battle for Undercity, they just would wipe out the Alliance army from very far away.
When people are so dumb or just full of anger and hate, that Blizzard have to come up with explanation of storytelling. ¯\_(ツ)_/¯
This is (bfa prestory) not "evolving storytelling" or whatever. It is clickbait. A poor written plot move to shock people and draw attention. I cant see anything but this, sorry. Though, I am looking forward to get into a gameplay, but I dont want to hear anything of this "storytelling", thank you.
It just proves that Blizzard planned all this, including the outrage, from the start. Maybe as a marketing scheme? There is no such thing as bad press? I can't tell at this point anymore.What I'm mostly disappointed by now is that in their "Epic storytelling" so much is outsourced to different media. I've always seen e.g. the novels as expansions for the hardcore lore nerds (like me), but not something that is required to understand the story correctly and not making false assumptions because of missing information. But Blizzard did more and more of that, my first moment was with StarCraft 2 Heart of the Swarm: without reading the novel that explains what happens since Wings of Liberty and just reading five sentences, you get thrown into an enterily different situation.An that continues with WoW, it has been in the past but now its most notably: in the Warbringer Short that was played ingame, Saurfang said nothing and ingame they just walk away. Watching the Old Soldier short shows he did say something and is troubled by it, which is expanded in the novellas. That is information that belongs in the game, show it every player and not making it mandatory reading. The videos a lot of players watched, but I think only a fraction read the novels.And to that whole. "be patient"-thing: I feel they are deliberatly hiding things from the players, which I consider bad storytelling (I hated it in Persona 5, for those who played it). Yes it generates emotion, but for alle the wrong reasons because they lead to false assumptions. In a world where trust in media is declining due to purposfully spreading false information or leaving out important facts, I think its a dangerous path that Blizzard takes. Plus timegating for no reason other than keeping players from rushing through it is just cheap. I know its probably very hard to tell a good story in an MMO compared to a Singleplayer RPG and I think so far Blizzard had done a good job with it, but the route I think they are taking seems to gamble with that reputation.