A known change going into BFA is that Scudo del Virtuoso
will increase your armor as a % of your Strength stat. This orients Scudo del Virtuoso
to be strong against physical damage while losing any value vs. Magic attacks. This change is fine. I'm ok with this change.
A lesser known change is how armor interacts with Block. Currently on alpha, the amount of damage you block reduces as you get more armor. For example, on my 117 Paladino
in Alpha quest gear, I have 33% baseline block DR. When I hit Scudo del Virtuoso
, it drops to 14% DR.
Now if you consider Scudo Benedetto
, a Protection Paladin talent, I gain the ability to roll a block on magic attacks. This has been a tool since WOD for Paladins to counter consistent magic bosses like Krosus
. With the changes to Scudo del Virtuoso
, Scudo Benedetto
will be the only way to reduce magic damage for Protection Paladins in BFA.However, when you put both changes together, pressing Scudo del Virtuoso reduces the amount of magic damage I could reduce via Scudo Benedetto. In a fight like Krosus, it would be better to spec Serafino and sit on Scudo del Virtuoso charges (or use macros to cancel the aura) than spend them and take more damage.
This is problematic and counter-intuitive. Pressing an active mitigation button shouldn't cause me to take more damage than I would have if I didn't press that button. No other tank has to deal with an interaction like this. It will lead to /cancelaura macros where am I pressing Scudo del Virtuoso
for damage then canceling it right away to maximize the damage reduction from Scudo Benedetto
. Imagine having to do Krosus
but having to /cancelaura Scudo del Virtuoso
constantly as to not take more damage than we should be and maximizing damage/threat.
There will be points during Mythic bosses where, I'll be thinking, "Here comes the magic hit, let me click off my Scudo del Virtuoso
so I can increase my damage reduction vs magic." Tanking shouldn't work that way./cancelaura macros for Active Mitigation Buffs against spell damage is not good gameplay and changes should made to avoid this situation.