@perculia ...is a UI string for picking whether you want to do e.g.10N or 25H ICC, since the new default is just Normal/Heroic/Mythic.— Watcher (@WatcherDev) April 5, 2014
@perculia ...is a UI string for picking whether you want to do e.g.10N or 25H ICC, since the new default is just Normal/Heroic/Mythic.
Is jewelcrafting no longer a profession?
I eagerly scrolled down to leatherworking, hoping that I'd see the mount or whatever other awesome item they finally put in to bring the profession up to standards... and all that is listed is a couple new kinds of leather.I really wish they would do something to improve it. Aside from the newest leg armor there is literally nothing LW-craftable that is ever worth making; the raw mats from Skinning are more valuable than anything else and there are no flavor items like you get with anything else.
So once again no Mount for Leatherworkers to make.. instead we get a beachball that we give away.Way to go. Not.
Engineers can have a permanent battle resurrection, and can craft destroy on use ones to give out? I was considering dropping Engineering when WoD came out, but not anymore!
You have a bit of a typo -- an engineering recipe is listed in the blacksmithing section.
All the bleeding in skills, talents, enchants make me think in 1 thing... change race to dwarf for stoneform. Having cumulative damage from mobs and players is the worst you can have while no healer or no class-inmune skill to remove it (ice block, paly shield...).2 warriors, mob MC one, both warriors deep wound themselves, mob puts perma evade mode and watches both warriors slowly die, mob gets achievement and goes back to iddle routine.
Realted not related? Lol... Getting excited though.
personally, i think the 3 gathering professions, mining, herbalism and skinning, should be turned into secondary skills instead of true professions, i know it will likely skew the cost of materials, but if you combine it with a streamlining and revamping of the profession system. it could make gear actually acquirable for lowbies at a reasonable cost, reduce the amount of profession grinding required, and allow players a bit more independence without needing an excessive number of alts. i know the Garrison will be handing out the equivalent to having every profession out there, but if gathering skills are secondary and we make recipes actually reasonable instead of requiring materials that existed 6 years ago that don't exist any more or remove recipes that no longer exist, and well, modify old world gear by dropping a handful of pieces and translating them to something else of a similar tier instead of grandfathering them in, we can save on the number of models to edit, make professions easier to level, and allow solo players a bit of independance in the form of being able to provide their own materials, no matter which of the professions they take, because gathering will be a secondary skill. then we can include a feature for turning herbs into cloth that can be turned into bolts of cloth.
The hole Guide in German pls !
where are the guardian druid glyphs
Hunters are screwed again with no weapon enchants that work for ranged weapons, What the hxxx are they thinking we can do to be competitive ? Hunter is my main and I hate the lack of support for them.
Again, Hunters have no weapon enchants except a weapon chain or Lord Whats his faces scope. Why do they not give hunters something of real value in relation to the melee weapon enchants ?
Awww no JC notes. =(
just my impressions or blizz will going to remake ALL crafting system for mining and herbalism? if not, why do we have saronite ore nugget on Draenor, since it is the cristalized blood of Yogg-Saron and Yogg is a Azerothian old god... don't make any sense to me o_O
I noticed Stromgarde Keep listed twice in the Zone list.Another Karazhan, Eclectic Boogaloo? Or a true, real thing going to happen?...