Not too long after this, we're going to have a large info dump for the community and the for Rise of Azshara will start and that's when we'll pull back the curtains fully. We'll have a lot more to talk about in the coming weeks of April through May.
In some ways, we designed the Azerite armor system to respond to what we saw as a failing in Legion Artifacts in a lot of ways. Legion Artifacts had fantastic choice and customization but it was very frontloaded. It was one of those areas that players didn't complain about, but we saw a lot and perceived as designers.
We wanted to find a way to have that alternate advancement at max level, where you'd be presented with a stream of continual, interesting choices for new pieces of armor that you would get would offer opportunities and possibilities and things to unlock and goals to work towards. That all sounded great on paper, obviously, and we've seen a lot of the negative feedback of the execution of that idea.
So I think with our major progression systems, anything that we do going forward, it's going to be an even higher priority for us to get those into players hands from some of the earlier stages of our alpha tests and early beta rather than further along the line.
A lot of the times, players react to a decision and they're bewildered by it and no one could understand why we would do something that makes the game clearly less fun today, but it's because we've been burned in the past and we're worried about some consequence three years down the line.
We need to be more willing than we have been in the last couple of years and expansions to make permanent additions to the game and accept that, yes, there will be some untidiness down the road but it'll be worth it because it's exciting for players.