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Patch 1.11: Shadow of the Necropolis Released Sixteen Years Ago on June 20th, 2006
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Pubblicato
21/06/2022 alle 00:27
da
Paryah
Patch 1.11:
Shadow of the Necropolis
opened on June 20th, 2006. It is the end of Classic. Ragnaros has been defeated. Onyxia has been foiled. The ogres of Dire Maul have been routed. The Gates of Ahn'Qiraj hang open and abandoned. What more could a hero want? A floating necropolis, of course! In this patch players got to take on Kel'Thuzad (not for the last time) and his minions in his floating headquarters above the Plaguelands. Players, and hope, flooded to Light's Hope Chapel to take on the Scourge.
Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...
New Raid: Naxxramas
Naxxramas
was a 40-person raid instance. It was the last raid added to the original game before the first expansion. The seat of Kel'Thuzad, Naxxramas was located in the Eastern Plaguelands floating above Stratholme.
Naxxramas had four different wings, the Arachnid Quarter, the Plague Quarter, the Military Quarter, and the Construct Quarter. When these were cleared, access was granted to a fifth wing, Frostwyrm Lair. Progression through the first four wings was non-linear so raid groups could decide which order to clear them in.
Bosses had a chance to drop
Scheggia di Atiesh
, and Kel'Thuzad dropped
Testa di Atiesh
, necessary items in the questline to reassemble the legendary staff,
Atiesh, Granbastone del Guardiano
.
The fifteen boss encounters in this raid included:
The Arachnid Quarter
Anub'rekhan
Faerlina la Vedova Nera
Maexxna
The Plague Quarter
Noth l'Araldo della Piaga
Heigan l'Impuro
Loatheb
The Military Quarter
Istruttore Razuvious
Gothik il Falciatore
Cassa dei Cavalieri dell'Apocalisse
Thane Korth'azz
Dama Blaumeux
Gran Signore Mograine
Ser Zeliek
The Construct Quarter
Pezzacarne
Grobbulus
Gluth
Thaddius
Frostwyrm Lair
Zaffirion
Kel'Thuzad
New System: Keyring
The Keyring was an extra bag that held certain types of keys. This answer to the age-old issue of helping free-up bag space was removed from the game almost exactly 5 years later.
Level 1-39 = 4 slots
Level 40-49 = 8 slots
Level 50-60 = 12 slots
Permanent Dungeon Keys:
Key to Searing Gorge
Workshop Key
The Scarlet Key
Shadowforge Key
Key to the City
Skeleton Key
Prison Cell Key
Crescent Key
New Quest Hub: Light's Hope Chapel
The little area that was Light's Hope Chapel was revamped into a fully functional quest hub with a mailbox, inn, vendors, and a guard system. Dozens of new quests were added including some for head and leg resistance enchantments.
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