Beast Mastery Tier Set
The 9.2 Beast Mastery Hunter tier set is focused on buffing Ordine di Morte
. It relies on high Frenesia
uptime, which increases both Kill Command and Tiro del Cobra
damage. The tier set may also vary our talent builds, stats, and legendary choice slightly.
For talents, we'll likely continue to use Odore del Sangue
due to the high uptime of Frenesia
required from the 2 piece but we'll likely see a shift to Cobra Assassino
in single target due to how many more Ordine di Morte
s it yields. As for stats, we'll likely start to stray away from Critical Strike since we essentially get 45% Critical Strike on our Kill Commands from the 2 piece. This will devalue Critical Strike a fair bit and we'll likely gravitate more towards Haste and Versatility. This is especially true for Kyrian Beast Mastery Hunters who will be severely over Critical Strike cap (100%) during Freccia Risonante
windows. Night Fae and Kyrian seem to like the tier set the most, so we'll most likely stay Night Fae for most PvE content. In terms of legendaries and conduits, we may see some new contenders as this highlights some potentially new and interesting builds. The Appetito Feroce
conduit in conjunction with the tier set could lead to a very low cooldown of Aspetto della Selva
. For legendaries, we'll continue to use Zanne Perforanti del Predatore di Rylak
most likely, but we may be able to use legendaries such as Morso del Cobra del Destafiamme
or Richiamo Selvaggio
since they synergize well with the tier bonuses.
Things are still up in the air as we haven't actually been able to test the tier sets yet, but the set bonus seems to be fairly decent for Beast Mastery Hunters in single target. Since it strictly buffs Ordine di Morte
, by nature, the tier set is a very strong single target boost but contributes nothing in AoE. With that said, it's looking like Beast Mastery may just be a single target spec heading into 9.2 with some niche midrange burst damage via Night Fae's Frammenti delle Corna Antiche
. Other than its mid-range burst, Beast Mastery's AoE is rather lackluster when compared to other specs in AoE.
Marksmanship Tier Set
There's been a lot of confusion going around about the Marksmanship Hunter tier set. Many people are frustrated because they seem to think it's only applicable in AoE. I'm happy to say that that's not the case! The 2 piece is very AoE-centric, but the kicker is the 4 piece. Spending 80 Focus grants 2 charges of Tiri Ingannevoli
, regardless of how many targets are present. That means every ~10 seconds in single target, we gain 2 charges of Trick Shots. Due to the 2 piece, our next two Tiro Mirato
s or Rapidità di Tiro
s will be buffed by 30%.
So let's break it down, aside from buffing our damage, what does this imply? Gaining Tiri Ingannevoli
passively means that we will passively be doing AoE damage, without actually forcing our AoE via Tiro Multiplo
. This also means we don't necessarily need 3 targets present to contribute to AoE. We have passive 2 target cleave
! This also means we won't have to sacrifice single target damage to contribute to AoE, a large issue with Marksmanship AoE presently. Of course, like most tier sets, these bonuses will slightly alter our talents, legendaries, and potentially covenant choice.
One of the coolest synergies we gain from this is Raffica
. Volley naturally gives us Tiri Ingannevoli
which is buffed by the 2 piece. It'll most likely be our go-to talent, even in single-target situations with the tier bonus. The tier set also increases the value of both Flusso Continuo
and Mira Precisa
, so we might see a new single target talent setup going forward. In terms of legendaries, we may have a new contender entering the fray. Due to the Rapidità di Tiro
damage increase, Tiri Crescenti
of course gains value, but we might also be using Segreti della Veglia Impassibile
. It plays into the tier set bonus quite nicely, as we'll be gaining Trick Shots a ton throughout encounters. Its major drawback is that the Tiro Mirato
procs are free, meaning we won't be making use of the 4 piece as often. Finally, let's talk covenant choice. The set bonus heavily benefits Kyrian Marksmanship Hunter, however, there's a caveat. In 9.2, we'll be able to use double legendaries with a requirement that one of those legendaries has to be the covenant legendary. For Kyrian Hunters in specific, we'll be forced to use Patto degli Inseguitori d'Anime
. This means we'll be at a natural disadvantage as the legendary is severely behind the other covenant legendaries (even factoring in its group contribution). So while Kyrian may be the go-to in terms of the tier set, we may end up playing Night Fae or Venthyr just because of how bad the Kyrian covenant legendary is. Hopefully, we see a buff to the legendary in the coming weeks.
With all this being said, there's still quite a lot to test that we aren't really sure about yet. There are still some unknowns and thus we can't say for sure how some of these interactions will pan out. For example, does the ability that pushes you over the 80 Focus threshold count towards the damage buff, or is the next ability buffed? Regardless of the answer, we'll most likely have to track how much Focus we spent to fully utilize the two charges of Tiri Ingannevoli
accordingly, which will of course change our rotation. All in all, the set bonus for Marksmanship Hunters is (preliminarily speaking) actually a very well-designed set bonus that gives us a very diverse toolkit and changes gameplay quite a bit. It patches up some of our weak points of 2 target cleave, leans into our strong AoE niche, and potentially has some cool interactions with talents and legendaries.