A lot of this is similar to the previous example, but since we aren't going for
we can avoid a lot of the worst value Frost path nodes.
On the class side, we start on the left with
and put two points into
to grab
. We already know that
is something we want on the next tier, so we need to pick up either
or
, then
and either
or
. In this case, we go with
and
.
With one additional point placed into
, the next row opens up with
. From here, we put two points into
for a 6% reduction to magic damage taken to unlock
/
. From here we slot
in order to open the path to both capstones.
Going back up the tree, we slot in
,
, and
to get access to
.
is the alternative to
/
but it costs three points instead of one so I don't see it ever getting picked. After placing our second point into
, the final row opens.
It feels bad, but we put three points into
to get access to
then
. Speaking of feeling bad, we have to put three points into
to get access to
and
. With both of our capstones slotted we have one whole point extra to actually make a utility decision with. I would say "Don't spend it all in one place" but that is exactly what we are doing with it by picking up
.