In order to have your pet survive, you must manage its health. First things first: pets inherit part of your stats, so versatility, leech, armor, and others function the same as they would on your hunter.
To reduce damage taken, the only non-pet specific ability is Depistaggio
with the trait Vantaggio del Cacciatore
. If you don't need it for aggro, use it as a damage reduction.
All heals coming from the hunter are percentage-based. Cura Famiglio
heals 5% health per 2 seconds, and you want to use it as part of your rotation. If you can afford it, use it when you are focus starved or when you would use Tiro del Cobra
or Tiro Multiplo
, but not at max focus or during burst. If pet survival is tight, it takes priority over anything other than Ordine di Morte
. Fuga Curativa
is a lay on hands for the pet, giving it a second health bar. Make sure to use it before it dies or it will be wasted - pets usually take constant, spread out damage, so with practice using it at the last possible moment becomes easy.
Since most of the healing a pet takes is dependent on his health, its resistance is very dependent on stamina.
Finally, pets have a decent dodge chance - about 25% with Riflessi Naturali
If your pet dies, it is time to revive it. The objective here is to avoid getting a melee hit, especially since it can crit.
Your tool is Rianima Famiglio
. Two seconds cast, affected by haste. It completely heals your pet, so sometimes timing your pets death is a valid strategy. You will have to Morte Apparente
before the rez, or after.
After: if you can, take your distance. Against stunnable mobs, stunning them while you rez is a good option. Disimpegno
can help you get away. You can also rez while the boss is casting. If all else fails, Aspetto della Tartaruga
can buy you time.
Before: only works if the boss has other targets, such as Hati
. While he hits his other target you can revive the pet and send it back. Note that this will probably result in a dead Hati
, making you lose dps. Whatever the situation, having your pet die will usually cost dps.