Have you ever considered making Diablo a service kind of game similar to say, World of Warcraft where it's just one core title supported by continual expansions?
I will say that the team that that is making Diablo IV is ambitious. It's an ambitious game. Our hope then is that when we're finished with Diablo IV we can take that team and produce expansions at a higher cadence than anything we've done in the past. We know that our players want more content at a higher rate. We want to deliver more content at a higher rate. And it has been a goal of this team and the way we're building this team out to deliver that. So I think you'll see more of that in Diablo IV than you've seen in the past from us.
Is this going to be a standard box model then, with expansions and DLC?
What we're willing to talk about today, given that we're still kind of thinking things through, but I think we're willing to go on record and say clearly, we have a base sort of game like you're used to with expansions like you're used to, hopefully at a higher cadence. And beyond that, we have some ideas but nothing specific to share.
Has there ever been a thought that players could keep something from season to season?
There has. You know, the idea of overlaying a meta on top of seasonal roles. There is an idea, we have a bunch that we're thinking about. I don't think we have anything specific to share at this point but we're thinking along those same lines.