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Corrupted Items - List of Positive Affixes and Corruption Stat Ranges
Pubblicato
23/10/2019 alle 06:06
da
Squishei
We had our first look at Corrupted Items earlier today with the PTR build. We've now done some testing and found different tiers for the positive affixes and how much Corruption can roll for each tier.
Find out the Basics about Corrupted Items!
Find out more about the Corruption Debuffs and their Scaling!
Corrupted Stat Ranges
From our testing, each positive affix on a Corrupted Item can roll on one of three tiers. Each tier can roll a different range of corruption stats that will be applied to the item.
If you find an Item that falls outside of these ranges, please let us know in the comments below with a screenshot of the Item.
Tier 1
: 5 - 10 Corruption
Tier 2
: 12 - 17 Corruption
Tier 3
: 20 - 25 Corruption
So in the new Corrupted Item system, not only do you have to hope for an item to be corrupted, but you also have to get the right positive affix, and you also have to hope for a low Corruption stat roll in the tier’s range on the item.
Positive Affix Tiers
There are a handful of Positive affix types that can roll on Corrupted Items. Each Positive Affix can roll 3 values of X. Depending on the tier that the positive affix rolls, it can roll a certain amount of Corrupted stats.
For example, a Tier 1 positive affix will roll between 5-10 corruption.
Here are all the positive affixes that we've found.
Your Avoidance is increased by an amount equal to X% of your Haste.
Increases the amount of Haste you gain from all sources by X%.
Increases the amount of Mastery you gain from all sources by X%.
Increases the amount of Critical Strike you gain from all sources by X%.
Increases the amount of Versatility you gain from all sources by X%.
X% of total Health Regeneration now continues during Combat.
Increases your healing received from all sources by X%.
Increases your Leech by X%.
Increases the damage you deal with Critical Strikes by X%.
Reduces your damage taken from periodic effects by X%.
Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec.
Now let's go over what each value of X can roll and the Tier that it falls on.
Avoidance
Tier 1
: Your Avoidance is increased by an amount equal to
3%
of your Haste.
Tier 2
: Your Avoidance is increased by an amount equal to
6%
of your Haste.
Tier 3
: Your Avoidance is increased by an amount equal to
10%
of your Haste.
Haste
Tier 1
: Increases the amount of Haste you gain from all sources by
2%
.
Tier 2
: Increases the amount of Haste you gain from all sources by
3%
.
Tier 3
: Increases the amount of Haste you gain from all sources by
4%
.
Mastery
Tier 1
: Increases the amount of Mastery you gain from all sources by
2%.
Tier 2
: Increases the amount of Mastery you gain from all sources by
3%
.
Tier 3
: Increases the amount of Mastery you gain from all sources by
4%
.
Critical Strike
Tier 1
: Increases the amount of Critical Strike you gain from all sources by
2%
.
Tier 2
: Increases the amount of Critical Strike you gain from all sources by
3%
.
Tier 3
: Increases the amount of Critical Strike you gain from all sources by
4%
.
Versatility
Tier 1
: Increases the amount of Versatility you gain from all sources by
2%
.
Tier 2
: Increases the amount of Versatility you gain from all sources by
3%
.
Tier 3
: Increases the amount of Versatility you gain from all sources by
4%
.
Health Regeneration
Tier 1
:
20%
of total Health Regeneration now continues during Combat.
Tier 2
:
30%
of total Health Regeneration now continues during Combat.
Tier 3
:
40%
of total Health Regeneration now continues during Combat.
Healing Received
Tier 1
: Increases your healing received from all sources by
2%
.
Tier 2
: Increases your healing received from all sources by
4%
.
Tier 3
: Increases your healing received from all sources by
6%
.
Leech
Tier 1
: Increases your Leech by
2%
.
Tier 2
: Increases your Leech by
4%
.
Tier 3
: Increases your Leech by
6%
.
Critical Damage
Tier 1
: Increases the damage you deal with Critical Strikes by
5%
.
Tier 2
: Increases the damage you deal with Critical Strikes by
6%
.
Tier 3
: Increases the damage you deal with Critical Strikes by
7%
.
Periodic Damage Effects
Tier 1
: Reduces your damage taken from periodic effects by
2%
.
Tier 2
: Reduces your damage taken from periodic effects by
4%
.
Tier 3
: Reduces your damage taken from periodic effects by
6%
.
Flash of Clarity
Tier 3
: Your spells and abilities have a chance to grant you a Flash of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec.
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