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Mists of Pandaria Interviews and News Round Up
20/03/2012 alle 11:24
Blue posters were hard at work yesterday, covering a variety of topics: LFR's new loot system, item squish, female pandaren, DotA-style battlegrounds, new models, and as a bonus--a creative blog covering Mists' content features. Here's what's new since yesterday's coverage:
Female Pandaren: There will be many more options for her hairstyle, face, and features. There will also be options to have a long tail, or a more traditional pandaren stub tail.
Archaeology: Can teleport to dig sites after finding an artifact, and can dig more times at a single digsite.
Inscription: Players can level by making staves and wands now.
Factions: Craftsman tokens from new faction currencies allow you to buy items like fun toys or pets.
Elder Tokens: Allow players to purchase new items, convert to Valor, or buy Charms of Good Fortune--allowing players to buy another go at a boss' loot table
Proving Grounds: A solo instance that allows players to try out their new rotations while getting achievements.
Interviews with Greg Street, Cory Stockton, Tom Chilton, and J Allen Brack
19/03/2012 alle 02:00
We had a chance to sit down with Cory Stockton and Tom Chilton for exclusive interviews about Mists of Pandaria. Lore from Tankspot got to sit down with Greg Street (Ghostcrawler) and J Allen Brack. Their answers are great and we've transcribed all of them down below.
However, in case you just aren't that into reading, we've also uploaded videos of all four interviews as well!
Make sure you also read our huge guide and the Mists of Pandaria official FAQ for even more information!
J. Allen Brack
Cataclysm Post Mortem -- Quest Design with Dave Kosak
28/02/2012 alle 12:34
To kick-off our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Quest Designer Dave \u201cFargo\u201d Kosak to discuss his thoughts on questing in Cataclysm.
Q: What were your main goals going into Cataclysm?
Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didn\u2019t do it for us anymore.
Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. I\u2019m not sure how we convinced ourselves we could make it happen, but somehow we pulled it together.
Q: Are you happy with how the old world re-vamp turned out?
I am. Leveling up a new character to 60 nowadays is a gr
Patch 4.3.2 Will be Cataclysm's Last According to Dave Kosak
17/01/2012 alle 17:45
Dave Kosak, Blizzard's lead quest designer, gave a solid interview with Videogamer.com late last week. He highlighted 4.3's successes, failures, and also confirmed that there will be no extra content in the wings for Cataclysm--meaning anyone betting on a Ruby Sanctum styled encounter should stop while they're ahead.
In the interview, Kosak also touched on World of Warcraft's recent subscriber losses as well as Blizzard's overall feelings towards Cataclysm as an expansion. Although many have been disappointed with Cataclysm, he was quick to note the sheer level of content it brought to the world and how much of an epic undertaking that truly was for the World of Warcraft development team. Overhauling all those low level quests took massive amounts of time--and were desperately needed, whether players realize it or not.
While Cataclysm may not have been the highlight of WoW's timeline, it was a necessary one to prolong the life of Azeroth.
Hit the break for a transcript of the full interview and let us know your thoughts on both the interview and the expansion. Was Cataclysm a good expansion? Should there have been anot
News Round Up: WoW Loses 800k More Subscribers, Mists of Pandaria Interview, and More
08/11/2011 alle 20:09
Blizzard had their third quarterly call for the year that reported losses. World of Warcraft lost 800,000 subscribers for this quarter--following a 600k loss this May and 300k subscriber loss in August over the past two quarters.
In the call, Blizzard CEO Mike Morhaime said the majority of subscriptions lost came from China and other countries in the East. They also declined to provide a forecast for future numbers. However, though this may seem like a shocking number, you have to remember that this is during a lull in the expansion. Without major content patches, WoW tends to lose subscribers only to regain them during an expansion's launch. Here's to hoping Mists of Pandaria brings players back!
Without further ado, here's the news round up.
Wired.com Interview with J.Allen Brack on Mists of Pandaria
Definitely worth reading this interview, thanks to our friends at [url=http:\/\/wow.joystiq.com\/2011\/11\/08\/j-allen-brack-talks-to-wired-about-pandaren-and-pet-battles\/
BlizzCon 2011: Exclusive Interview with Dave Kosak, WoW Lead Quest Designer
23/10/2011 alle 15:38
Saturday afternoon, I was fortunate enough to get a one-on-one interview with Dave Kosak, WoW Lead Quest Designer, before his Lore and Story Q&A. Ashelia and I brainstormed some questions together before I sat down with Dave. During the interview, I made sure to ask him about some of our favorite--and least favorite--questing experiences, as well as how they were handling phasing and truly epic questlines in Mists of Pandaria. I hope you enjoy reading the summarizes of his responses--he shared details unreleased at BlizzCon such as a potential new MoP faction, the Lorewalkers!
We were also able to attend a group Q+A with J. Allen Brack and Jay Wilson about World of Warcraft and Diablo III. We've got the all the answers under the break--some of the information was already covered in other panels, so be sure to check our full coverage for details.
Exclusive Interview with Dave Kosak
Q: It's always been a struggle to make players feel like they truly impact the world. How are you showcasing this in MoP? Do the zones progress and change depending on questlines? What about phasing?
A:One thing we always struggle with--is we have this tool, phasing, but a large problem is that it separates players easily. Phasing, as I
Interview with NFL Player Chris "Warcraft" Kluwe of the Minnesota Vikings
01/09/2011 alle 13:46
Everyone was shocked to learn Mila Kunis dabbled in Azeroth in her downtime a couple years back. After all, how could a celebrity manage World of Warcraft and being famous?
We seem to forget that celebrities are just like everyone else--and that means a lot of "famous" people play WoW. From sports professionals to famous actors, WoW's digital world is home to a lot of different characters both in-game and out. It's part of the allure.
So that's where this feature comes in. We're looking behind the curtains of characters and seeing who actually plays them, hopefully with some interesting results. For our first interview, I tracked down Chris Kluwe right before the NFL season starts and asked him about his gaming habits, particularly the one that earned him his very own WoW TCG card after his character.
Watch out though, if you're alliance--he seems a little bit of a troll. A Troll rogue, that is!
Q: Can you give a little background on yourself, who you are and what you do?
I am Chris Kluwe, and I play video games. A LOT of video games. I also play tabletop miniatures (Warmachine) and bass in a band called Tripping Icarus. O
Blizzard Interview with Lead Encounter Designer Scott Mercer
26/04/2011 alle 17:12
Blizzard has just posted an interview with Lead Encounter Designer Scott Mercer, including a behind-the-scenes look at the content featured in Patch 4.1: Rise of the Zandalari! Of course, most of these answers can now be found in-game but it's still interesting to learn how decisions were made when scaling down the content to support a 5-player format. In addition, Mercer hints that we may see more redesigned classic content in the future of World of Warcraft - including perhaps revamped
Bastioni di Roccianera
Sotterranei di Roccianera
. I'm so all for that.
In patch 4.1: Rise of the Zandalari, the devastation wrought by the Cataclysm drives the troll tribes of Zul'Aman and Zul'Gurub into a renewed frenzy that threatens to escalate into outright war.
To learn more about this troll onslaught, the Blizzard Insider recently sat down with World of Warcraft Lead Encounter Designer Scott Mercer. Read on to get the behind-the-scenes details of the upcoming content patch, whic
News Roundup: Cataclysm Hotfixes, Heroics, Project Titan, Starcraft II Demo
21/12/2010 alle 19:07
Just the latest news from the world of Blizzard, including a small batch of Cataclysm hotfixes, veiled details about Blizzard's new MMO, tips on surviving Heroics and more!
Notable Cataclysm hotfixes include:
The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
Chakra is no longer consumed by a Prayer of Mending bounce.
Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.
In addition, another, undocumented hotfix was recently applied which will make it so that players without an appropriate crafting profession of 425 or higher will no longer be able to 'Need' roll on
Globo del Caos
! This should be a welcome change for any users with the profession, however I still say that making them BOP was silly in the first place. But meh, we're probably just a few patches away from a change on that - and by then, it won't matter.
A hotfix was applied about an hour ago that changes it so Chaos Orbs will only be available
Wowhead Comic #23
08/12/2010 alle 20:33
In honor of the release of Cataclysm, Noxy has graced us with another comic, written by our own Karadactyl!\r
With all the fuss about Cataclysm, it's always good to take a moment to look back on the world\u2014and the friends\u2014we left behind...\r
Noxy has also put together a wallpaper of the last panel, if you'd care to download: 1280 x 1024\r
News Roundup: Cataclysm Launch, Developer Interviews, Explorer's League Journal
08/12/2010 alle 13:21
Just wanted to try and take you guys away from Cataclysm (yeah, right!) for another news roundup!
I don't know if you guys heard, but Cataclysm launched on Tuesday!
Be sure to check out our extensive coverage as well as our Cataclysm Guide!
The undead armies of the Lich King have been vanquished, and the campaign in Northrend has come to an end. Now Azeroth faces a new threat, as Deathwing the Destroyer has burst forth from the heart of the Maelstrom, unleashing widespread devastation upon Kalimdor and the Eastern Kingdoms. As the world teeters on the brink of destruction, champions of the Alliance and Horde must embark on a quest that will take them from the World Tree to the bottom of the Great Sea to the elemental planes themselves, looking for a way to bring an end to Deathwing\u2019s reign of ruin.
World of Warcraft: Cataclysm is now live and available at a store near you -- or you can [url=https:\/\/us.battle.net\/lo
Mike B AKA Fony on the Rawrcast
07/12/2010 alle 21:12
Stompalina just reminded me\u2014ZAM's own Mike B AKA Fony did a guest turn on the Rawrcast yesterday!\r
The crew talk about Garrosh Hellscream, the new Battle.net site, and the Blizzard leak. Check it out on the Rawrcast site! \r
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