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Warlords of Draenor: Wowhead interviews Blizzard developers
12/04/2014 alle 15:55
Wowhead's Perculia interviewed Lead Class Designer Kris Zierhut and Game Designer Steve Burke on Warlords of Draenor.
Topics discussed include:
Bad Luck Protection and the prevention of looting duplicate items
Engineering tinkers as sellable items and the impact on raidint
Garrisons and how they're tied to overall gameplay - your Garrison can be attacked by NPCs, and you get rewards for defending it
Followers\u2014interesting ways to recruit them, specialize in different types of rewards.
Raid cooldowns Incentivizing Proving Grounds Challenge Modes Strengths and weaknesses of Timeless Isle
You can listen to the audio below. Obviously, as it's a convention, there is some background noise for which we apologise. Edit: transcript is now up too! We have tried to be as exact as possible, but due to the poor audio quality at points, there are a few summarized bits.
Hit the break for the Transcript!
Technical Game Designer Chadd "Celestalon" Nervig Talks Warlords of Draenor
05/04/2014 alle 13:10
Update! 3:30 EST, the Warlords of Draenor talent calculator is now updated with datamined talent changes.
I was fortunate enough to be invited to Blizzard Campus to interview Technical Game Designer Chadd "Celestalon" Nervig on Warlords of Draenor. You can read the full interview over at WoW Insider, but I've created a summary for Wowhead which you can read below. Please note that while the WoW Insider transcript is just that, I have used my own phrasing here.
Timeline and the "Alpha" term
Celestalon wanted to be very clear that this was not the final set of patch notes. There's already another 5,000+ word set being created by Rygarius, as well as blogs. It's definitely not the case that these are set in stone.
Players shouldn't take the "Alpha" as meaning that Blizzard is not that far along in content, and not assume that there's a certain time period of Beta to follow.
"Alpha" more relates to how many people are being invited. Mists had a lot of people, thanks to the Annu
Hearthstone Interview with Eric Dodds and Jason Chayes
04/10/2013 alle 15:17
Along with Hearthstone's significant beta patch and card wipe this past week, we interviewed Lead Designer Eric Dodds and Production Director Jason Chayes today! We touched on some of their favorite changes in the beta, the success of , possible features in the future like alternate Warcraft hero options or co-op mode, how successful players are who haven't spent money on packs, and the fate of
Destriero di Hearthstone
If you're curious about this week's beta patch, check out the closed beta patch notes and browse our updated database!
What's your favorite change in this week's patch? Any particular hero or card you think players will really enjoy a lot more after the changes?
Jason Chayes: One of the changes that we're pretty excited about on the team was getting in some new music during the matchmaking as you're waiting to get a match in Play mode. For players who have played Warcraft 2 in the past, it's a reference back to
Wowhead's Patch 5.4 Interview with Lead Game Designer Tom Chilton
18/08/2013 alle 10:24
Patch 5.4 is coming very soon, bringing with it a variety of innovative content from Flex Raiding to the daily-free Timeless Isle. This past week, we got to sit down with Lead Game Designer Tom Chilton and ask him about popular upcoming content--the unique nature of the Timeless Isle, legendary questline development, Proving Grounds, and more.
Read on to find out more about the most-anticipated features coming in Patch 5.4!
I've had a lot of fun with the
Isola Senza Tempo
on the PTR--finding all the hidden events, getting the vanity loot, participating in the Pet Tournament, etc. What were the inspirations in designing a hub that's so radically different from past ones, where the emphasis is on participating in fun vanity content instead of daily hubs for reputation epics?
One of the resounding things that we
5.3 PTR: Hidden Brawler's Guild Items, Tom Chilton Interview
17/05/2013 alle 11:08
In addition to the new Brawler's Guild bosses coming with Ranks 9 and 10 in Patch 5.3, there are twelve special bosses which each require players doing something creative to unlock.
First, players must find a special item, such as
L'Orso e la Fanciulla
. Each item has a unique source.
These items start quests asking the player to return these item to the Brawler's Guild, like
Una storia d'amore e cavalleria
Once at the Brawler's Guild, you will then fight the boss associated with the item, in quests like
L'Orso e la Fanciulla
Beating the boss for the first time will reward you with a significant amount of gold like
Sacca Traboccante di Monete
, and a themed vanity shirt like
You can now purchase that boss' Challenge Card and fight them again as much as you like.
Challenge Cards are a new addition to the Brawler's Guild--players can purchase them to fight any boss they've already faced.
Here are some of the interesting quest sources recently brought to our attention:
Users participating in Battlefield: Barrens can purchase
Guanti da Boxe di Pelle di Raptor
. Users can get one a week from
Diablo III for Console: Press Kit and PAX East Interview
30/03/2013 alle 13:11
Last weekend at PAX East, we checked out the Diablo III console demo in addition to covering Hearthstone, Blizzard's new game!
While Diablo III may seem easy to adapt for console play, there are a lot of quality-of-life changes:
In multiplayer mode, you'll be able to play side-by-side, as well as via the network. The camera will zoom out to accommodate players separated.
Fewer items drop from mobs, but they tend to be high quality. Items you wish to vendor can also be tagged as junk while fighting.
Higher-quality items drop from the console version because there is no Auction House as a means of obtaining gear.
Console monsters have a staggered combat rhythm, as being surprised by a cluster of mobs is exciting and fun on a PC, but less so with console mechanics.
A new event queue shows recent buffs and items looted. Symbols will pop up for all recent items showing how much of an upgrade or downgrade it is, for easy reference.
Hearthstone Interview and PAX Demo Gameplay
26/03/2013 alle 10:20
Over the weekend, I interviewed Hamilton Chu, Executive Producer, and Ben Brode, Game Designer, about Blizzard's newest game, Hearthstone, which was just revealed at PAX East! I also got to try out a few rounds of this fast-paced lighthearted demo as my favorite classes--Rogue and Warlock.
We've also covered the artwork, videos, and the Official Press Release and Gameplay FAQ from Blizzard in Friday's post. Also check out Blizzard's Roundup for more fansite interviews and resources.
Hearthstone is designed to be an accessible and fast-paced online strategy card game using popular figures from World of Warcraft:
Classes: There are nine classes total. All WoW classes are represented except for Death Knights and Monks. Each class has a unique low-cost ability that's meant to be an option if you get unlucky with card draws. For example, Warlocks can draw a card at the cost of life, while Rogues can summ
Wowhead's Patch 5.2 Interview with Lead Game Designer Ion "Watcher" Hazzikostas
28/02/2013 alle 14:22
Patch 5.2 is right on the horizon, bringing with it a new raid full of exciting bosses and powerful epic loot! Yesterday I had the opportunity to interview Lead Encounter Developer Ion "Watcher" Hazzikostas, who shared insights on
Regno del Tuono
's design as well as on raid-related topics such as Item Upgrades and Thunderforged gear.
Topics covered include:
The decision to implement Ra-den, a limited-attempt heroic-only boss, in Throne of Thunder.
Thoughts on the staggered release of Tier 14 content.
Progression paths for raiders in 5.2 who have yet to complete Tier 14 content.
The multiple purposes behind Thunderforged items and how they can benefit 25-player raids.
Strengths, weaknesses, and possible modifications to the item upgrade system.
The purpose behind the new Feats of Strength (Ahead of the Curve, Cutting Edge) for killing Tier 14 bosses before 5.2's release.[
News Round Up: Developer Q & As, Fast Patch 5.1.0A Notes
10/12/2012 alle 11:59
Today we have a list of all the other recent fansite interviews with Blizzard Lead Developers. They cover a variety of topics including Mists endgame, dailies, pet battles, and the Brawler's Guild, and include transcripts, podcasts, and video interviews--so there's bound to be some topic and format that suits your tastes!\r
In addition, there are some "Fast Patch" notes for 5.1.0A that mainly cover some bug fixes for pet battles and Macs. \r
We also want to highlight OpenRaid's recent redesign, which has a brand-new layout as well as a news section, event roster pages, enhanced friends lists, and user profiles with tooltips.\r
OpenRaid makes finding a group for any raid or dungeon easy, whether you want to run an old raid for achievements or need a group for Challenge Modes. To learn more about OpenRaid, listen to the Hearthcast Interview and check out their tutorial.\r
World of Warcraft Fast Patch 5.1.0A Notes\r
[quote="Blizzard Entertainment" blizzard=true url=http:\/\/us
Wowhead's Exclusive Interview with Lead Quest Designer Dave Kosak
05/12/2012 alle 15:47
Yesterday, we sat down with Lead Quest Designer Dave Kosak and asked him about some experimental content choices in 5.1, as well as contested topics such as Mists of Pandaria's daily quest system. We previously interviewed him right before MoP's launch and it was cool to follow up on many of those topics!
Many fansites will be conducting interviews with Blizzard staff this week, which we'll be rounding up, but for now, all raiders and PvPers will want to check out Ghostcrawler's interviews at Gamebreaker and All Things Azeroth.
Interviews with Lead Quest Designer Dave Kosak, Lead Encounter Designer Ion Hazzikostas
20/09/2012 alle 13:31
With Mists of Pandaria a week away, we're excited to bring you some interviews covering the expansion!
Wowhead interviewed Dave Kosak, Lead Quest Designer, this past week. Mists of Pandaria has a lot of exciting lore developments, not to mention quirky exploration details like rare spawns dropping vanity loot and treasure chests hidden around the world. Plus the new legendary questline is innovative--it will spawn several content patches and has rewards for every class. Read on to learn about how these features were developed!
Our friends at TankSpot also interviewed Ion Hazzikostas, Lead Encounter Designer. Lore spoke with Ion about Tier 14 raids, Blizzard's plans for Legendaries in future patches, Challenge Modes, Scenarios, Proving Grounds, and more!
Wowhead's Interview with Dave Kosak
What sorts of things inspired Pand
Wowhead's Exclusive Interview with John Lagrave and Ion Hazzikostas
22/08/2012 alle 16:43
Today we have a special interview from Gamescom to share with everyone! Gazimoff from ZAM was kind enough to conduct an interview in our stead. He spoke with both John Lagrave (lead game producer) and Ion Hazzikostas (lead encounter designer) about Mists of Pandaria, World of Warcraft's future, and more.
Read on to find out what feature has been the most challenging for these developers, where they're drawing their inspiration from, and other exciting tidbits to tide you over until Mists of Pandaria's launch!
In your opinion, what was the hardest part of developing Mists of Pandaria as an expansion?
Ion Hazzikostas: I think overall, just meeting the challenge that we set for ourselves when we set out to create this, we set out to offer more content than ever before, in terms of breadth and depth. We have eighteen raid bosses this patch. We have well over a thousand new qu
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