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Restoration Druid Quick Start Guide
[Last updated 10/02/2018 alle 08:59]
Welcome to the Restoration Druid Guide for 7.3.2 and
! This guide is currently updated and maintained by
. I've been raiding in WoW for almost 11 years on various healers and DPS. Find me on
This brief overview of Restoration Druid is intended to give all the basic information needed for a new or returning player to start healing Legion content. For more Druid discussion, see the main
Restoration Druid guide
, visit their
, or ask our guide writers questions on
Priorities & Abilities
Macros & Addons
Here are the basic talent builds for Restoration Druids. More information about all of the talents and reasons for taking them can be found on the
Restoration Druid Talent Guide
This build is focused primarily on Raid content.
This build is focused on Dungeon content.
More in-depth information about stats and gear to target can be found in the
Restoration Druid Gear Guide
Fresh 110s in Legion can gear up pretty quickly (~910 ilvl) between World Quests, Relinquished Tokens from
, Heroic Dungeons, and PvP. Give our
Legion Gearing Before Raids
guide a read to learn which avenue of acquiring gear sounds the most interesting for you. Any gear can proc Warforged or Titanforged ilvl gains, so gear from any source can be a huge upgrade for new players.
Thanks to the
catch-up mechanisms added in 7.3, you'll be able to empower your artifact exceptionally quickly even if this is your first 110, acquiring the first three golden traits with little effort.
As all level 110 players are above
40 in Patch 7.3, there are truly massive gains, allowing players to acquire numerous traits with one AP token. Artifact paths are less important in 7.3 as you'll be able to grab every possible trait, but we have included recommended paths in case you are struggling to earn Artifact Power.
For Restoration Druids, the current recommended artifact path after 35 traits is:
All subsequent traits provide only minor benefit and can be taken in any order, but my personal preference would be:
Remaining artifact power will be spent in the end trait till maxed out.
After empowering weapon
Don't forget to socket your third relic slot when you hit 110. Patch 7.3 removed the quest requirements to unlock this slot. Acquiring the third relic will greatly increase the item level of your weapon and give you another free trait rank in the
is a new system of artifact progression added in Patch 7.3.
Once a player has unlocked the Netherlight Crucible on one character, any character that unlocks the Vindicaar can access the Crucible and put points into the Tier 1 Trait:
. Do this to earn +15 ilvls onto your artifact.
Players with 60-75 purchased traits can unlock additional Crucible relic traits. Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice.
For the second tier,
should be the priority trait.
For the third tier,
is the best healing trait.
However, the Crucible is complicated and the value of traits will shift based on the situation and gear. Make sure to check out the detailed
Netherlight Crucible page
for the full list of traits.
Here is a basic priority system for Restoration Druid. More information about the priority of your abilities, as well as an explanation of important abilities and advanced tips, can be found
on the active tank at all times.
can be swapped to non-tank targets that are taking moderate to heavy damage.
active under injured targets. Usually keeping it in melee is a safe bet. However, if the ranged are taking significant raid damage and are mostly stacked you can use it there.
on cooldown on priority targets.
on cooldown when incoming AoE damage occurs.
on heavily injured targets. If no one is injured, use this on a tank (or debuffed player) to increase your
stacks on that player.
as a filler raid healing ability by spreading
to players that are (or are about to) taking damage.
as a filler single target healing ability when not moving.
as damaging filler abilities during periods of zero incoming damage.
when entire group or raid is heavily injured being mindful or other healer's raid cooldowns.
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