- Tichondrius Urla: Assistete alla vostra fine!
- Tichondrius Urla: Impossibile! Voi siete... inferiori...
- Tichondrius Urla: La Luce vi ha abbandonato!
- Tichondrius Urla: Marcite e morite!
- Tichondrius Urla: Patetico! Mi state facendo addormentare. Lasciate che vi renda il favore!
- Tichondrius Urla: Sfamatemi, miserabili!
Le descrizioni dei comandi e rivista Dungeon riflettono i valori di capacità per una versione incontro. Si prega di fare riferimento alla sezione "Effetto" alle pagine di incantesimi per vedere i valori di tutte le dimensioni e le difficoltà del raid.
- Overview – Tichondrius wields foul carrion magic, unleashing waves of chaos and pestilence to assault the raid.
As the fight progresses, Tichondrius periodically uses [Illusionary Night] to trap all players in an illusion, within which they may find some respite if they can endure his [Carrion Nightmare] assault for 30 sec.
- Piaga Necrofaga – Tichondrius corrupts several random players, inflicting 201600 Shadow damage every second for 40 sec.
In Mythic difficulty, this effect increases the damage taken from Seeker Swarm by 1,000%.
- Sciame Cercatore – Tichondrius unleashes a wave of chaotic magic at all players afflicted with Carrion Plague. This effect inflicts 630000 Shadow damage to all players in a line towards each target. In addition, this effect applies Carrion Plague to all players hit.
In Mythic difficulty, this effect only hits the player closest to Tichondrius in the path of Seeker Swarm.
- Marchio di Argus – Tichondrius marks several players with a deadly brand for the remainder of the fight. If a marked player is ever within 6 yards of a clump of their allies, the brand is removed, causing a violent explosion. This effect inflicts 1520640 Fire damage to all players within 200 yards. The damage of Brand of Argus is reduced the further players are away from the source of the explosion.
In Mythic difficulty, Flames of Argus erupt under each player that triggers Brand of Argus.
- Fiamme di Argus – The Flames of Argus erupt from the ground under all players that trigger Brand of Argus for 1 min. This effect inflicts 150000 Fire damage every 0.5 sec to all players within the targeted area.
- Aura Vampirica – Tichondrius' allies within 30 yards are healed for 700% of their damage dealt by melee attacks.
- Banchetto al Sangue – Tichondrius marks a player, increasing their Physical damage taken by 15% and summoning 3 Tainted Bloods that fixate the target. In addition, this effect increases the effects of Vampiric Aura by 300%.
- Sangue Corrotto – Tainted Blood fixates the target of Feast of Blood until it is killed.
- Echi del Vuoto – Tichondrius calls on the void, inflicting 121887 to 123113 Shadow damage every 0.5 sec for 8 sec. The damage of this effect increases with each tick.
As the void is torn open, 4 Fel Spires form throughout the room. Each spire absorbs the damage from Echoes of the Void for each player behind it until it is destroyed.
Stage Two: Shadow of Terror
- Notte Illusoria – Tichondrius dissolves into bats, trapping all players in a horrific illusion for 30 sec.
In Mythic difficulty, players without the Essence of Night when Illusionary Night ends are instantly killed.
- Incubo Putrescente – Tichondrius forms in the illusion, inflicting 1810900 to 1829100 Shadow damage in a line, stunning all players hit for 3 sec.
- Zannacremisi Ectoplasmico – Phantasmal Bloodfangs continuously form in the illusion at an increasing rate.
- Essenza della Notte – As Phantasmal Bloodfangs die, an Essence of Night is created. This effect increases all damage and healing by 30% as long as players are within the Illusionary Night. In addition, mana regeneration is increased by 2%.
This effect persists for 30 sec after exiting the illusion.
- The Nightborne – When Tichondrius exits the Illusionary Night for the first time, he begins to call the Nightborne to aid him.
- Guardia Magica Vilfedele
- Inseguimento Rapido – Movement speed increased by 15% for the remainder of the fight. This effect stacks.
- Ferita Instabile – Strikes an enemy with Arcane energy, inflicting 597000 to 603000 Arcane damage and increasing all damage taken by 5% for 8 sec. This effect stacks.
When Volatile Wound expires, a Nether Zone is created.
- Zona Fatua – A chaotic void of Arcane magic that inflicts 550000 Arcane damage every second to all players within the targeted area.
- Mago Nobile Oscuro
- Globo Temporale – Summons an orb of chaotic magic that moves out from the caster. As the orb travels it inflicts 348250 to 351750 Arcane damage every 0.3 sec to all players it passes through.
- Esplosione Detonante – Unleashes a wave of energy that inflicts 1119375 to 1130625 Arcane damage to all players within 12 yards.
When Tichondrius exits the Illusionary Night for the second time, he begins to call the Legion to aid him.
- Guardiano Cieco
- Anima Ardente – Burns a random healer's soul, inflicting 350000 Fire damage every second for 30 sec. In addition, this effect drains 77000 Mana every second.
When this effect is removed, it explodes inflicting 820875 to 829125 Fire damage to allies within 8 yards.
- Anello delle Ombre – Encircles the caster in a ring of souls that inflicts 125000 Shadow damage to all players within 10-20 yards every 0.5 sec.
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