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Guardian Druid Quick Start Guide
[Last updated 17 ore 31 min fa]
Welcome to the Guardian Druid Guide, updated for World of Warcraft Legion Patch 7.2.5! This guide is written by
For more Druid discussion, visit their
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Below are the most commonly used situational talent builds, for additional information or other recommendations use the guide found
This build is primarily focused around tanking bosses or a single mob in a raid or dungeon instance.
Mythic Plus or DPS
This build is focused around maximizing DPS for dungeons, raids, or questing.
Crit is great for DPS but don't go out of your way for it.
Generally if the gear has armor on it you want the highest item level possible (set bonuses permitting). For jewelry you prefer the secondary stat combination to item level up to ~10 item levels.
Fresh 110s in Legion can gear up pretty quickly (~910 ilvl) between World Quests, Relinquished Tokens from
, Heroic Dungeons, and PvP. Give our
Legion Gearing Before Raids
guide a read to learn which avenue of acquiring gear sounds the most interesting for you. Any gear can proc Warforged or Titanforged ilvl gains, so gear from any source can be a huge upgrade for new players.
Most legendaries for Guardian are useful in some capacity. The
Guardian Gear Guide
contains more detailed explanations of the various legendaries.
Thanks to the
catch-up mechanisms added in 7.3, you'll be able to empower your artifact exceptionally quickly even if this is your first 110, acquiring the first three golden traits with little effort.
As all level 110 players are above
40 in Patch 7.3, there are truly massive gains, allowing players to acquire numerous traits with one AP token. Artifact paths are less important in 7.3 as you'll be able to grab every possible trait, but we have included recommended paths in case you are struggling to earn Artifact Power.
For Guardian Druids the current recommended artifact path is this:
Then, upgrade the remaining traits in this order:
Remaining artifact power will be spent in
until maxed out.
Don't forget to socket your third relic slot when you hit 110. Patch 7.3 removed the quest requirements to unlock this slot. Acquiring the third relic will greatly increase the item level of your weapon and give you another free trait rank in the
is a new system of artifact progression added in Patch 7.3.
Once a player has unlocked the Netherlight Crucible on one character, any character that unlocks the Vindicaar can access the Crucible and put points into the Tier 1 Trait:
. Do this to earn +15 ilvls onto your artifact.
Players with 60-75 purchased traits can unlock additional Crucible relic traits. Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice.
For the second tier,
are great defensive traits and [spell=252906 is a great offensive trait.
For the third tier,
is a good offensive trait and
the best defensive trait.
However, the Crucible is complicated and the value of traits will shift based on the situation and gear. Make sure to check out the detailed
Netherlight Crucible page
for the full list of traits.
whenever it is off cooldown.
whenever it is off cooldown.
Dump any extra Rage into
2 - 5 Target Cleave
No change from Single Target. Just
the additional targets. However if you have
unless you have a proc up.
AoE (6+) Targets:
. You can use
if you feel you need the Rage. You won't want to use
because typically you'll have
Active Mitigation Usage
Try and maintain at least one stack of
whenever you are being auto-attacked. Spend any excess rage on additional stacks when actively tanking.
to recover from damage caused by special attacks, or when you've taken damage without
is so efficient, you want to always try and make sure you are recharging it in order to get as many uses as possible. With the 2T20 bonus
you'll want to maximize the amount the healing in order to maximize the number of uses.
When not actively tanking and you have the 4T20 bonus
, try to use
as much as possible in order to reduce the recharge of
: 1.5 minute cooldown, 20% damage reduction. Use to smooth damage when you don't have Active Mitigation, or to protect yourself from special attacks.
: 4 minute recharge, 2 charges, 50% damage reduction. Used to help survive extremely dangerous situations, typically involving special attacks.
: 1.5 minute cooldown, 25% damage reduction. Doubles as an offensive cooldown with the appropriate artifact traits. Use when you would normally use
isn't available, or save as an offensive cooldown.
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